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Sketches and diagrams

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Sketch of a building.


Diagram of an arch.

A sketch is a rapidly executed freehand drawing, a quick way to record and develop an idea, not intended as a finished work. A diagram may also be drawn freehand but deals with symbols, to develop the logic of a design. Both may be worked up into a more presentable form and used to communicate the principles of a design. In architecture, the finished work is expensive and time consuming, so it is important to resolve the design as fully as possible before construction work begins. Complex modern buildings involve a large team of different specialist disciplines, and communication at the early design stages is essential to keep the design moving towards a coordinated outcome.[4] Architects (and other designers) start investigating a new design with sketches and diagrams, to develop a rough design that provides an adequate response to the particular design problems. There are two basic elements to a building design, the aesthetic and the practical. The aesthetic element includes the layout and visual appearance, the anticipated feel of the materials, and cultural references that will influence the way people perceive the building. Practical concerns include space allocated for different activities, how you enter and move around the building, daylight and artificial lighting, acoustics, traffic noise, legal matters and building codes, and many other issues. While both aspects are partly a matter of customary practice, every site is different. Many architects actively seek innovation, thereby increasing the number of problems to be resolved. Architectural legend often refers to designs made on the back of an envelope/napkin/cigarette packet.[5] Initial thoughts are important, even if they have to be discarded along the way, because they provide the central idea around which the design can develop.[6] Although a sketch is inaccurate, it is disposable and allows for freedom of thought, for trying different ideas quickly. Choice becomes sharply reduced once the design is committed to a scale drawing, and the sketch stage is almost always essential. Diagrams are mainly used to resolve practical matters. In the early phases of the design architects use diagrams to develop, explore, and communicate ideas and solutions. They are essential tools for thinking, problem solving, and communication in the design disciplines. Design is ultimately about the configurations, connections, shape, and orientations of physical forms. Diagrams can be used to resolve spatial relationships, but they can also represent forces and flows, e.g. the forces of sun and wind, or the flows of people and materials through a building.[7] An exploded view shows component parts dis-assembled in some way, so that each can be seen on its own. These views are common in technical manuals, but are also used in architecture, either in conceptual diagrams or to illustrate technical details. In a cutaway view parts of the exterior are omitted to show the interior, or details of internal construction. "The convention of the rough architectural cutaway can be used to create a more intense dialogue between exterior and interior."[8] (this kind of drawing may be more visually interesting than the building it describes). Although common in technical illustration, the cutaway is in fact little used in architectural drawing. It is used mainly as 3D sketches to illustrate and expand on formal construction details.
A sketch is a rapidly executed freehand drawing, a quick way to record and develop an idea, not intended as a finished work. A diagram may also be drawn freehand but deals with symbols, to develop the logic of a design. Both may be worked up into a more presentable form and used to communicate the principles of a design. In architecture, the finished work is expensive and time consuming, so it is important to resolve the design as fully as possible before construction work begins. Complex modern buildings involve a large team of different specialist disciplines, and communication at the early design stages is essential to keep the design moving towards a coordinated outcome.[4] Architects (and other designers) start investigating a new design with sketches and diagrams, to develop a rough design that provides an adequate response to the particular design problems. There are two basic elements to a building design, the aesthetic and the practical. The aesthetic element includes the layout and visual appearance, the anticipated feel of the materials, and cultural references that will influence the way people perceive the building. Practical concerns include space allocated for different activities, how you enter and move around the building, daylight and artificial lighting, acoustics, traffic noise, legal matters and building codes, and many other issues. While both aspects are partly a matter of customary practice, every site is different. Many architects actively seek innovation, thereby increasing the number of problems to be resolved. Architectural legend often refers to designs made on the back of an envelope/napkin/cigarette packet.[5] Initial thoughts are important, even if they have to be discarded along the way, because they provide the central idea around which the design can develop.[6] Although a sketch is inaccurate, it is disposable and allows for freedom of thought, for trying different ideas quickly. Choice becomes sharply reduced once the design is committed to a scale drawing, and the sketch stage is almost always essential. Diagrams are mainly used to resolve practical matters. In the early phases of the design architects use diagrams to develop, explore, and communicate ideas and solutions. They are essential tools for thinking, problem solving, and communication in the design disciplines. Design is ultimately about the configurations, connections, shape, and orientations of physical forms. Diagrams can be used to resolve spatial relationships, but they can also represent forces and flows, e.g. the forces of sun and wind, or the flows of people and materials through a building.[7] An exploded view shows component parts dis-assembled in some way, so that each can be seen on its own. These views are common in technical manuals, but are also used in architecture, either in conceptual diagrams or to illustrate technical details. In a cutaway view parts of the exterior are omitted to show the interior, or details of internal construction. "The convention of the rough architectural cutaway can be used to create a more intense dialogue between exterior and interior."[8] (this kind of drawing may be more visually interesting than the building it describes). Although common in technical illustration, the cutaway is in fact little used in architectural drawing. It is used mainly as 3D sketches to illustrate and expand on formal construction details.
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